Artificial Intelligence

From Turing's 1950 imitation game and the Dartmouth workshop of 1956 to deep learning, large language models and the risk-based rules of the EU AI Act — the history, methods and limits of AI, told through dated primary sources

The decommissioned backend rack of AlphaGo, with its AlphaGo museum placard, displayed in a server room setting
The decommissioned backend rack that ran AlphaGo, the DeepMind system whose 4-1 victory over Lee Sedol in Seoul in March 2016 was watched by more than 200 million people worldwide. · Immigrant laborer (via Wikimedia Commons) · CC0

Artificial intelligence (AI) is the project of building computer systems that perform tasks associated with intelligent beings — systems that infer, from the input they receive, how to generate outputs such as predictions, content, recommendations or decisions. The term was coined for a 1956 summer workshop at Dartmouth College, proposed in 1955 by John McCarthy, Marvin Minsky, Nathaniel Rochester and Claude Shannon on the conjecture that every feature of intelligence can be described precisely enough for a machine to simulate it. The field's first test of machine thinking was Alan Turing's 1950 imitation game. Early work on symbolic programs, robots such as SRI's Shakey and expert systems such as DENDRAL (1965) gave way to a first funding winter after the Lighthill report of 1973; the learning turn arrived with the back-propagation paper by Rumelhart, Hinton and Williams in Nature in 1986, and accelerated in 2012 when Krizhevsky, Sutskever and Hinton's AlexNet cut the ImageNet contest error to 15.3% against 26.2% for the runner-up. Deep Blue beat Garry Kasparov in 1997, AlphaGo beat Lee Sedol 4-1 in March 2016, and the Transformer architecture of 2017 led to large language models: GPT-3 (175 billion parameters, 2020), ChatGPT (November 2022) and GPT-4 (2023), which scored around the top 10% of test takers on a simulated bar exam. Governance moved in parallel — the OECD AI Principles (2019, updated 2024), the NIST AI RMF (January 2023) and the EU AI Act (Regulation (EU) 2024/1689), in force since 1 August 2024. The systems remain narrow and fallible: NIST's Generative AI Profile names confabulation — confidently presented false content — as a core risk, and Stanford's 2025 AI Index recorded record investment, 78% organizational adoption and sharply rising incidents.

What artificial intelligence is

Artificial intelligence (AI) is the project of building computer systems that perform tasks commonly associated with intelligent beings1. Britannica defines it as the ability of a digital computer or computer-controlled robot to perform such tasks1. Regulators describe the same object more operationally: under the OECD definition, an AI system is a machine-based system that, for explicit or implicit objectives, infers from the input it receives how to generate outputs such as predictions, content, recommendations or decisions2. The EU AI Act defines an AI system in the same terms, adding that it is designed to operate with varying levels of autonomy and may exhibit adaptiveness after deployment3. NIST refers to an AI system as an engineered or machine-based system that can, for a given set of objectives, generate outputs such as predictions4.

The label covers a wide working range of deployed systems. The OECD formulation speaks of outputs such as predictions, content, recommendations or decisions2, and such outputs now appear in services from machine translation to large language models56. Medical applications are already counted: in 2023 the U.S. FDA approved 223 AI-enabled medical devices, up from just six in 20157. None of this amounts to general intelligence — no AI yet matches full human flexibility over wider domains or in tasks requiring much everyday knowledge, though some perform specific tasks as well as humans1.

The name itself is dated. The term was coined for a summer 1956 research project at Dartmouth College, proposed in 1955 by John McCarthy, Marvin Minsky, Nathaniel Rochester and Claude Shannon8. What followed — symbolic programs and expert systems, a funding winter, a learning turn, deep networks and large language models — is the substance of this article8. Governance came later: OECD principles in 2019, the NIST risk framework in 2023, and the EU AI Act, in force since 1 August 2024243.

Before the name: Turing's imitation game

Alan Turing proposed the field's first test of machine thinking before it had a name9. His paper “Computing Machinery and Intelligence” appeared in Mind in October 19509. Turing opened with the question “Can machines think?” and judged it too meaningless to deserve discussion, replacing it with a game he called the imitation game9. The game is played with three people — a man, a woman and an interrogator — and the interrogator must determine which of the two unseen players is the man and which is the woman, knowing them only as X and Y9. So that tone of voice could not help, the answers were to be written, or better still typewritten9.

Turing made his expectations explicit. In about fifty years' time, he predicted, it would be possible to programme computers to play the game so well that an average interrogator would have no more than a 70 per cent chance of making the right identification after five minutes of questioning9. He hoped machines would eventually compete with men in all purely intellectual fields, and noted that many people thought a very abstract activity, like chess, the best place to start9. The original question, he added, was not one to argue but to outgrow: he expected the growth of machine capability to settle it in practice, with educated opinion eventually speaking of machines thinking without expecting contradiction9.

Slate sculpture of Alan Turing seated at a desk, displayed at Bletchley Park with a plinth reading Alan Turing 1912-1954, mathematician and codebreaker
The slate sculpture of Alan Turing by Stephen Kettle (2007), displayed at Bletchley Park: "Alan Turing, 1912-1954, Mathematician · codebreaker" — the author of the 1950 paper that proposed the imitation game. · DeFacto (via Wikimedia Commons) · CC BY-SA 4.0

The paper set a pattern that would recur. Five years after Turing wrote, the Dartmouth proposal turned the simulation of intelligence into a research programme: every aspect of learning or any other feature of intelligence, it conjectured, can be described precisely enough for a machine to be made to simulate it8. How far that programme has run, and where it has stalled, is measured in the milestones that follow8.

Dartmouth 1956: the field gets its name

The name arrived by proposal. On 31 August 1955, John McCarthy of Dartmouth College, Marvin Minsky of Harvard, Nathaniel Rochester of IBM and Claude Shannon of Bell Telephone Laboratories put forward a plan for the following summer8. It proposed a 2-month, 10-person study of artificial intelligence to be carried out during the summer of 1956 at Dartmouth College in Hanover, New Hampshire — the first appearance of the term8. The study was to proceed on a single founding conjecture: that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it8.

The proposal was ambitious about method as well as subject. An attempt would be made, it said, to find how to make machines use language, form abstractions and concepts, solve problems then reserved for humans, and improve themselves8. The authors judged that a significant advance could be made on one or more of these problems if a carefully selected group of scientists worked on them together for a summer8. The term coined for that workshop has named the field ever since8.

We propose that a 2 month, 10 man study of artificial intelligence be carried out during the summer of 1956 at Dartmouth College in Hanover, New Hampshire.

A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence, 31 August 1955

The study is to proceed on the basis of the conjecture that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it.

A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence, 31 August 1955

An attempt will be made to find how to make machines use language, form abstractions and concepts, solve kinds of problems now reserved for humans, and improve themselves.

A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence, 31 August 1955

Symbolic AI, expert systems and the first AI winter

Early artificial intelligence was largely symbol manipulation: the Dartmouth plan itself aimed at language, abstraction and concept formation8. Its most durable early product was the expert system — a computer program that uses artificial-intelligence methods to solve problems within a specialised domain that ordinarily requires human expertise10. The first expert system was developed in 1965 by Edward Feigenbaum and Joshua Lederberg of Stanford University and became known as Dendral; it was designed to analyse chemical compounds10. Such systems rest on two components: a knowledge base, an organised collection of facts about the domain, and an inference engine that interprets and evaluates those facts to provide an answer10.

Knowledge for the base was acquired from human experts through interviews and observations, usually represented as if-then production rules: if some condition is true, then a certain inference can be made or action taken10. Expert systems incorporated heuristic rules of thumb and, increasingly, the ability to learn from experience; they remain aids to, rather than replacements for, human experts10. The approach nevertheless met a structural limit: the combinatorial explosion, in which the number of paths through a network grows with the alternatives open at one time and the number of steps11.

The reckoning came in 1973, when the UK Science Research Council published James Lighthill's survey, commissioned to give an unbiased view of the state of AI research primarily in the UK11. The report supported work related to automation and to computer simulation of neurophysiological and psychological processes, but was highly critical of basic research in foundation areas such as robotics and language processing11. Its central finding was damaging: in no part of the field, Lighthill judged, had the discoveries made so far produced the major impact that was then promised11. The effect was a massive loss of confidence in AI by the UK academic establishment, including the funding body — a condition that persisted for almost a decade, the first AI winter11. AI research continued, but the next attempt to mount a major activity in the area did not come until a September 1982 meeting on intelligent knowledge-based systems11.

In no part of the field have the discoveries made so far produced the major impact that was then promised.

The Lighthill Report, Artificial Intelligence: A General Survey, 1973

Expert systems remain aids to, rather than replacements for, human experts.

Encyclopædia Britannica, “Expert system”

The learning turn: neural networks and back-propagation

The alternative to symbols was nearly as old as the field itself. In 1943 Warren McCulloch and Walter Pitts showed that, because nervous activity is all-or-none, neural events and their relations can be treated by means of propositional logic12. They found that the behaviour of every network of neurons could be described in logical terms, and that for any logical expression meeting certain conditions one could find a network behaving as it describes12. Their paper became the first mathematical model of an artificial neuron and the seed of neural-network research12.

Learning returned to the centre in 1986, when David Rumelhart, Geoffrey Hinton and Ronald Williams published “Learning representations by back-propagating errors” in Nature, volume 323, pages 533-53613. The procedure computes, for each weight of a network, a gradient indicating by what amount the error would increase or decrease if that weight were increased by a tiny amount13. The network is then adjusted according to that gradient, and the network's representations are learned from data rather than written by hand13.

The methods that resulted are now called deep learning: computational models composed of multiple processing layers that learn representations of data with multiple levels of abstraction13. In these models the layers of features are not designed by human engineers but discovered from data using a general-purpose learning procedure13. Their effect was felt well beyond vision: these methods dramatically improved the state of the art in speech recognition13.

Deep learning: ImageNet and AlexNet

ImageNet was built to give the field something to measure. Presented in 2009, it uses the hierarchical structure of WordNet, giving the database a large-scale ontology of images14. The team had constructed 12 subtrees containing 3.2 million images by the time of the paper, with the first release covering 5,247 synsets and 3.2 million images in total14. The images were labelled by human workers on Amazon Mechanical Turk, with about 50 million images planned for the completed database14.

The decisive contest was ILSVRC-2012. Alex Krizhevsky, Ilya Sutskever and Geoffrey Hinton trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images of the ImageNet challenge15. The network had 60 million parameters and 650,000 neurons, and consisted of five convolutional layers15. On ILSVRC-2010 test data it reached top-1 and top-5 error rates of 37.5% and 17.0%, considerably better than the previous state of the art15.

The winning entry was a variant entered in the ILSVRC-2012 competition, which achieved a top-5 test error rate of 15.3% against 26.2% for the second-best entry15. Training took between five and six days on two GTX 580 3GB GPUs, and the authors expected results to improve simply by waiting for faster GPUs and bigger datasets15. The deep-learning literature records that the success came from the efficient use of GPUs13, and that progress on object recognition had been slow until the ImageNet competition of 201213.

Machines that beat champions: Deep Blue and AlphaGo

In May 1997, IBM's Deep Blue became the first computer system to defeat a reigning world chess champion in a match under standard tournament controls16. Its six-game rematch against Garry Kasparov in New York ended 3.5-2.5 in the machine's favour16. The system evaluated 200 million chess positions per second, a processing speed of 11.38 billion floating-point operations per second16. The first encounter had ended differently: in February 1996 Deep Blue won the first game against Kasparov in Philadelphia — the first victory by a computer against a reigning world champion under regular time controls — but lost the match 4-216. The 1997 victory marked an inflection point in computing16.

Go was the harder problem — long viewed as the most challenging of the classic games for artificial intelligence, owing to its enormous search space and the difficulty of evaluating board positions and moves17. Google DeepMind's AlphaGo attacked it with value networks to evaluate positions and policy networks to select moves, trained by supervised learning from human expert games combined with reinforcement learning from self-play17. The program achieved a 99.8% winning rate against other Go programs, and defeated the human European champion by 5 games to 0 — the first time a computer program had beaten a human professional in the full-sized game17.

Then came Lee Sedol. The player — winner of 18 world titles — was beaten 4-1 by AlphaGo in Seoul in March 2016, in a match watched by more than 200 million people worldwide18. Twenty years apart, the two matches made the same point in public: on bounded domains, machines could beat the best human players1617.

Milestones at a glance

The milestones below run from the McCulloch-Pitts neuron of 1943 to the entry into force of the EU AI Act in 2024, as dated by the sources cited in this article123.

YearMilestoneWhy it matters
1943McCulloch and Pitts publish their logical calculus of nervous activityBecause neural activity is all-or-none, neural events and their relations can be treated with propositional logic — the seed of neural-network research12.
1950Turing's imitation game“Computing Machinery and Intelligence” replaces “Can machines think?” with a game played by a man, a woman and an interrogator9.
1955/1956The Dartmouth proposalA “2 month, 10 man study of artificial intelligence” for the summer of 1956 — the first use of the term8.
1965Dendral, the first expert systemFeigenbaum and Lederberg build a program to analyse chemical compounds at Stanford University10.
1973The Lighthill reportA UK survey finds the promised impact unrealised; confidence in AI falls for almost a decade11.
1986Back-propagation in NatureRumelhart, Hinton and Williams publish “Learning representations by back-propagating errors” (Nature 323, 533-536)13.
1997Deep Blue defeats KasparovThe first computer system to beat a reigning world chess champion in a match under standard tournament controls16.
2009ImageNet released12 subtrees with 3.2 million images, built on the WordNet hierarchy for object recognition14.
2012AlexNet wins ILSVRC-2012A winning top-5 error of 15.3% against 26.2% for the runner-up, trained on two GTX 580 GPUs15.
2016AlphaGo defeats Lee SedolA 4-1 victory in Seoul, watched by more than 200 million people worldwide18.
2017The Transformer“Attention Is All You Need” proposes an architecture based solely on attention mechanisms5.
2019OECD AI PrinciplesThe first intergovernmental standard on AI, adopted on 22 May 20192.
2020GPT-3An autoregressive language model with 175 billion parameters, applied without gradient updates or fine-tuning6.
2022ChatGPTReleased on 30 November 2022 as a free research preview, interacting in a conversational way19.
2023GPT-4 and the NIST AI RMFGPT-4 passes a simulated bar exam scoring around the top 10% of test takers20; NIST releases its AI Risk Management Framework on 26 January 20234.
2024The EU AI Act enters into forceRegulation (EU) 2024/1689 — the first-ever comprehensive legal framework on AI worldwide3.
Milestones as dated by the sources cited in this article.

Transformers and large language models

In June 2017, Ashish Vaswani and colleagues published “Attention Is All You Need”, proposing the Transformer — a network architecture based solely on attention mechanisms, dispensing with recurrence and convolutions entirely5. It was more parallelizable than earlier architectures and required significantly less time to train5. On English-to-French translation it set a new single-model state-of-the-art BLEU score of 41.8 after 3.5 days on eight GPUs, a small fraction of the training costs of the best previous models5.

GPT-3 followed in 2020: an autoregressive language model with 175 billion parameters, 10x more than any previous non-sparse language model, tested in the few-shot setting6. For all tasks it was applied without any gradient updates or fine-tuning, with tasks specified purely through text interaction with the model6. It performed strongly on many natural-language datasets — translation, question answering and cloze tasks among them — as well as on tasks requiring on-the-fly reasoning or domain adaptation6. The authors also identified datasets where few-shot learning still struggled, and others with methodological issues tied to training on large web corpora6. Human evaluators had difficulty distinguishing its generated news articles from articles written by humans6.

ChatGPT arrived on 30 November 2022 as a free research preview: a model that interacts in a conversational way, trained with reinforcement learning from human feedback — the same methods as InstructGPT, with slight differences in the data-collection setup19. It could answer follow-up questions, admit mistakes, challenge incorrect premises and reject inappropriate requests19. GPT-4 followed in March 2023, a large-scale multimodal model that accepts image and text inputs and produces text outputs20.

GPT-4 is a Transformer-based model pre-trained to predict the next token in a document20. While less capable than humans in many real-world scenarios, it exhibited human-level performance on various professional and academic benchmarks, including a simulated bar exam passed with a score around the top 10% of test takers20. Its developer recorded another kind of result: some aspects of GPT-4's performance could be predicted from models trained with no more than 1/1,000th of its compute20.

What "AI" does and does not mean

The limits are as documented as the capabilities. No AI yet matches full human flexibility over wider domains or in tasks requiring much everyday knowledge, though some perform specific tasks as well as humans1. NIST's Generative AI Profile names confabulation — confidently presented erroneous or false content, colloquially called hallucination — as a phenomenon of generative systems, and a natural result of their design: they generate outputs that approximate the statistical distribution of their training data4. The NIST framework itself is intended to be voluntary, rights-preserving, non-sector-specific and use-case agnostic4. Even GPT-4, for all its examination results, was reported as less capable than humans in many real-world scenarios20.

An AI system is a machine-based system that, for explicit or implicit objectives, infers, from the input it receives, how to generate outputs such as predictions, content, recommendations, or decisions that can influence physical or virtual environments.

OECD, Recommendation of the Council on Artificial Intelligence

“Confabulation” refers to a phenomenon in which GAI systems generate and confidently present erroneous or false content in response to prompts.

NIST, Generative AI Profile (NIST AI 600-1)

Machine learning helps a computer to achieve artificial intelligence.

Encyclopædia Britannica, “Artificial intelligence”

Governance: OECD principles, the EU AI Act and NIST

Governance began with principles. The OECD Recommendation on Artificial Intelligence — the first intergovernmental standard on AI — was adopted by the OECD Council at Ministerial level on 22 May 20192. It was revised on 8 November 2023 so that its definition of an AI system would stay technically accurate and reflect developments including generative AI, and the principles were updated in May 20242. They promote the use of AI that is innovative and trustworthy and that respects human rights and democratic values — from inclusive growth and human rights to transparency, robustness and accountability2; 47 adherents have committed to them2.

In the United States, the federal instrument was a framework rather than a statute. NIST released its AI Risk Management Framework on 26 January 2023, after a consensus-driven, open, transparent and collaborative development process4. It is intended for voluntary use, to improve the ability to incorporate trustworthiness considerations into the design, development, use and evaluation of AI products, services and systems4. The framework is intended to be voluntary, rights-preserving, non-sector-specific and use-case agnostic, with a core composed of four functions: GOVERN, MAP, MEASURE and MANAGE4.

Europe legislated. The AI Act — Regulation (EU) 2024/1689 — entered into force on 1 August 2024 as the first-ever legal framework on AI, addressing the risks of AI3. It became applicable on 2 August 2026 with some exceptions: prohibited AI practices and AI literacy obligations applied from 2 February 2025, and the governance rules and obligations for general-purpose AI models became applicable on 2 August 20253. AI use cases that can pose serious risks to health, safety or fundamental rights are classified as high-risk under the regulation3.

Today: adoption, investment and open questions

Adoption is now the measurable story7. In 2024, U.S. private AI investment grew to $109.1 billion — nearly 12 times China's $9.3 billion and 24 times the U.K.'s $4.5 billion7. Business usage accelerated alongside it: 78% of organizations reported using AI in 2024, up from 55% the year before7. Between November 2022 and October 2024, the inference cost of a system performing at the level of GPT-3.5 dropped over 280-fold, driven by increasingly capable small models7.

Capability gains are dated, not hypothetical7. Benchmarks introduced in 2023 to test advanced AI systems saw scores rise within a year by 18.8 points on MMMU, 48.9 on GPQA and 67.3 on SWE-bench7. In 2023 the U.S. FDA approved 223 AI-enabled medical devices, up from just six in 20157. Two Nobel Prizes have recognised work related to deep learning7.

The frictions are documented alongside the gains7. AI-related incidents are rising sharply, yet standardized responsible-AI evaluations remain rare among major industrial model developers7. Governments are responding: in 2024, U.S. federal agencies introduced 59 AI-related regulations — more than double the number in 2023 — issued by twice as many agencies7. The gap the sources describe is one of assurance: what these systems can do is increasingly measured, and how reliably they can be trusted is not4.

Timeline

1943

A logical calculus for nervous activity

Warren McCulloch and Walter Pitts publish "A Logical Calculus of the Ideas Immanent in Nervous Activity", showing that because neural activity is all-or-none, neural events and their relations can be treated with propositional logic — the first mathematical model of an artificial neuron and the seed of neural-network research.

October 1950

Turing's imitation game

Alan Turing publishes "Computing Machinery and Intelligence" in Mind. He replaces the question "Can machines think?" with the imitation game, in which an interrogator tries to tell a machine from a human by written answers alone, and predicts that by about fifty years' time an average interrogator would have no more than a 70 per cent chance of making the right identification after five minutes of questioning.

Summer 1956 (proposal dated 31 August 1955)

The Dartmouth workshop names the field

John McCarthy, Marvin Minsky, Nathaniel Rochester and Claude Shannon propose "a 2 month, 10 man study of artificial intelligence" for the summer of 1956 at Dartmouth College — the first use of the term. The proposal's founding conjecture: every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it.

1965

DENDRAL, the first expert system

Edward Feigenbaum and Joshua Lederberg at Stanford University develop the first expert system, later known as Dendral, to analyse chemical compounds. Expert systems encode human expertise in a knowledge base of if-then production rules that an inference engine evaluates to give an answer.

Early 1973

The Lighthill report and the first AI winter

The UK Science Research Council publishes James Lighthill's survey finding that "in no part of the field have the discoveries made so far produced the major impact that was then promised". The report provoked a massive loss of confidence in AI by the UK academic establishment, including its funding body — a freeze that persisted for almost a decade.

1986

Back-propagation reaches Nature

David Rumelhart, Geoffrey Hinton and Ronald Williams publish "Learning representations by back-propagating errors" in Nature (323, 533-536). The procedure computes, for each weight, a gradient indicating how the error would move if the weight changed, and adjusts the network accordingly — the method behind modern deep learning.

May 1997

Deep Blue defeats Kasparov

IBM's Deep Blue becomes the first computer system to defeat a reigning world chess champion in a match under standard tournament controls, beating Garry Kasparov 3.5-2.5 in a six-game rematch in New York. The machine evaluated 200 million chess positions per second at 11.38 billion floating-point operations per second.

June 2009

ImageNet arrives

Jia Deng, Wei Dong, Richard Socher, Li-Jia Li, Kai Li and Li Fei-Fei present ImageNet, a WordNet-backed image database for object recognition: 12 subtrees with 3.2 million cleanly annotated images at first release, gathered with Amazon Mechanical Turk. It becomes the training ground that makes the 2012 deep-learning breakthrough measurable.

September 2012

AlexNet wins ILSVRC-2012

Alex Krizhevsky, Ilya Sutskever and Geoffrey Hinton win the ImageNet contest with a deep convolutional network trained on 1.2 million images across 1000 classes — five to six days on two GTX 580 3GB GPUs — reaching a winning top-5 test error rate of 15.3%, compared with 26.2% for the second-best entry.

March 2016

AlphaGo beats Lee Sedol

Google DeepMind's AlphaGo beats Lee Sedol, winner of 18 world titles, 4-1 in Seoul — a match watched by more than 200 million people worldwide. Earlier, trained on human games and self-play with value and policy networks, it had won 99.8% of games against other Go programs and defeated European champion Fan Hui 5-0.

June 2017

The Transformer

Ashish Vaswani and colleagues publish "Attention Is All You Need", proposing the Transformer — a network architecture based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. It is more parallelizable and trains in a fraction of the time, reaching 28.4 BLEU on English-to-German translation and 41.8 on English-to-French after 3.5 days on eight GPUs.

22 May 2019

OECD AI Principles adopted

The OECD Council adopts the Recommendation on Artificial Intelligence — the first intergovernmental standard on AI — setting principles for trustworthy AI from inclusive growth and human rights to transparency, robustness and accountability. The principles are updated in May 2024, and 47 adherents now commit to them.

June 2020

GPT-3: scaling language models

OpenAI publishes "Language Models are Few-Shot Learners": GPT-3, an autoregressive language model with 175 billion parameters, applied without any gradient updates or fine-tuning, with tasks specified purely by text. It performs strongly on translation, question answering and cloze tasks, and generates news articles that evaluators struggle to distinguish from human-written ones.

30 November 2022

ChatGPT opens the chatbot era

OpenAI releases ChatGPT as a free research preview: a model that interacts in a conversational way, fine-tuned from the GPT-3.5 series using reinforcement learning from human feedback, able to answer follow-up questions, admit mistakes, challenge incorrect premises and reject inappropriate requests.

March 2023

GPT-4 passes professional exams

OpenAI reports GPT-4, a large-scale multimodal model that accepts image and text inputs and produces text outputs. While less capable than humans in many real-world scenarios, it exhibits human-level performance on many professional and academic benchmarks, including passing a simulated bar exam with a score around the top 10% of test takers.

1 August 2024

The EU AI Act enters into force

The AI Act — Regulation (EU) 2024/1689 laying down harmonised rules on artificial intelligence — enters into force, the first-ever comprehensive legal framework on AI worldwide. Its risk-based approach schedules prohibitions of certain practices from 2 February 2025, obligations for general-purpose AI models from 2 August 2025, and general application from 2 August 2026.

Frequently asked questions

What is artificial intelligence?

Britannica defines artificial intelligence as the ability of a digital computer or computer-controlled robot to perform tasks commonly associated with intelligent beings1. Regulators use a more operational definition: an AI system is a machine-based system that, for explicit or implicit objectives, infers from its input how to generate outputs such as predictions, content, recommendations or decisions2.

What was Turing's imitation game?

In his 1950 paper, Alan Turing replaced the question of whether machines can think with a game played by three people: a man, a woman and an interrogator9. The interrogator had to work out which of the two unseen players was the man and which was the woman, knowing them only as X and Y, with answers written so that tone of voice could not help9.

When was the term “artificial intelligence” first used?

The term first appeared in the 1955 proposal for a 2-month, 10-person study of artificial intelligence to be carried out during the summer of 1956 at Dartmouth College in Hanover, New Hampshire8. It was put forward on 31 August 1955 by John McCarthy, Marvin Minsky, Nathaniel Rochester and Claude Shannon8.

What is an expert system?

An expert system is a computer program that uses artificial-intelligence methods to solve problems within a specialised domain that ordinarily requires human expertise10. It relies on a knowledge base — an organised collection of facts about its domain — and an inference engine that interprets and evaluates those facts to provide an answer10.

What was the first AI winter?

The UK Science Research Council's 1973 Lighthill report found that in no part of the field had the discoveries so far produced the major impact that was then promised11. It provoked a massive loss of confidence in AI by the UK academic establishment, including its funding body, a condition that persisted for almost a decade11.

What are large language models, and where did they come from?

They descend from the Transformer, a 2017 network architecture based solely on attention mechanisms that dispensed with recurrence and convolutions entirely5. GPT-3 then showed in 2020 that an autoregressive language model with 175 billion parameters could perform many tasks without any gradient updates or fine-tuning, specified purely through text6.

What does the EU AI Act do?

The AI Act — Regulation (EU) 2024/1689 — entered into force on 1 August 2024 as the first-ever legal framework on AI, addressing its risks3. Prohibited AI practices applied from 2 February 2025, obligations for general-purpose AI models from 2 August 2025, and general application from 2 August 20263.

What is “confabulation” in AI systems?

NIST's Generative AI Profile defines confabulation as a phenomenon in which generative AI systems generate and confidently present erroneous or false content in response to prompts — colloquially referred to as hallucinations or fabrications4. Such outputs are a natural result of how generative models are designed: they generate outputs that approximate the statistical distribution of their training data4.

Knowledge graph

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Sources & citations

Every factual claim in this article is drawn from the sources below. Bracketed numbers in the text link to the corresponding source.

  1. 1
    Artificial intelligenceEncyclopædia BritannicaReferenceAccessed 2026-09-18
  2. 2
    OECD AI Principles; Recommendation of the Council on Artificial Intelligence (OECD/LEGAL/0449)Organisation for Economic Co-operation and Development (OECD)Primary sourceAccessed 2026-09-18
  3. 3
    AI Act — Regulation (EU) 2024/1689; European Commission AI Act pages and the Official Journal textEuropean Commission / Publications Office of the European UnionPrimary sourceAccessed 2026-09-18
  4. 4
    AI Risk Management Framework (AI RMF 1.0, NIST AI 100-1) and Generative AI Profile (NIST AI 600-1)National Institute of Standards and Technology (NIST), U.S. Department of CommercePrimary sourceAccessed 2026-09-18
  5. 5
    Attention Is All You Need (arXiv:1706.03762)A. Vaswani et al. — arXiv (NeurIPS 2017)Primary sourceAccessed 2026-09-18
  6. 6
    Language Models are Few-Shot Learners (arXiv:2005.14165)T. B. Brown et al. (OpenAI) — arXivPrimary sourceAccessed 2026-09-18
  7. 7
    The 2025 AI Index Report — Top TakeawaysStanford Institute for Human-Centered Artificial Intelligence (HAI), Stanford UniversityAccessed 2026-09-18
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    A Proposal for the Dartmouth Summer Research Project on Artificial IntelligenceJ. McCarthy, M. L. Minsky, N. Rochester, C. E. Shannon (Stanford University page)Primary sourceAccessed 2026-09-18
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